Thursday, January 18, 2018

Core engagements part 8: Sensory Pleasure

Part 7 Fellowship

Note that this is the player version to identify themselves. The GM gets more tips on how to cater to these core engagements.

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Sensory Pleasure
Sensory pleasure is an odd engagement in medieval fantasy role-playing games. But some folks really love having little things to touch and hold and place. Figurines, maps, power cards, even the initiative tracker gives these folk joy in their role-playing games. Something like the joy of playing with toys, essentially.

How do I know if I’m a sensory pleasure seeking player?
The most common giveaway of sensory pleasure seeking players is their collection. Figurines, maps, cards, board games with lots of pieces. Sensory pleasure seekers will often collect an array of little bits of bobs used in games that can be held and played with, or even a large variety of different games with their own bits and bobs. If figurines are too expensive, some folks create their own cheaper stand-ins.

Conflicts: No battle
Unfortunately, most of those cool bits and bobs only come into play during combat. So for the folks who enjoy non-combat activities such as talking to NPCs to move the narrative or as an opportunity for expression through acting, or even taking a long time planning the party’s next move efficiently, there is a bit of a conflict of engagements. Fortunately, unlike the submission/hobbyist players, you have bits and bobs to play with while waiting.

Specific advice for sensory pleasure seeking players: If your GM cannot provide, bring your own! Don’t be afraid to offer the GM and even fellow players more things to handle such as figurines, initiative trackers, spell/power cards, environmental props, and so on. Your GM should get the idea pretty quickly.

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